Abstract Concepts
They were started as a "serious adventures" label by Delta 4
Software in 1987. They were located at Abstract Concepts, c/o
Mediagenic/Activision, 23 Pond St, London NW3 2PN, UK.
They are or have been distributed by Activision, Inc.
Mindfighter
Type: Graphics
Written 1988 by Anna Popkess [game design and book] and Fergus McNeill [programming].
Runs on:
Notes: At least the Amstrad, Commodore 64 and Spectrum versions of
this came with a 160-page book written by Anna Popkess, a
player's guide and a poster.
Package blurb: Far away from the Gulf crisis, oblivious to the uproar of
current affairs, four people stand over the inert body of an
eleven year old boy. First there had been the nightmares, the
visions, shattering his life. They had watched, not
understanding, as he had become gradually more and more
withdrawn. And now, finally, this. Robin had entered a trance
from which he was unable to wake. His mind had wandered too
far, beyond even their reach. They were all involved in
parapsychological research, but none of them had seen
anything like this before. And Robin's mind, lost
somewhere... how was he going to return?
Goodnight Cruel World
Written by Anna Popkess.
Package blurb: Set towards the end of the 20th century, and features a
computer operator, John Schultz, whose girlfriend Val walks
out of their apartment in New York's Chinatown are after a
row. Sha vanishes, and the police suspect John. This is bad
news for him as by this time New York is a police state, as
it tries to clamp down on gang warfare and drug dealing. John
begins a search for Val to prove his innocence, and this
leads him to uncover all kinds of crime and corruption in the
Big Apple.
Parsian Knights
Written by John Popkess.
Package blurb: This deals with the adventures of a French secret service
agent between the two world wars, named Monsieur Phillip
Groucy.
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