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[Great Britain]Automata UK Ltd

They used to be located at 27 Highland Road, Portsmouth, Hampshire, England PO4 9DA: phone 01705 735242. The rights to their games is currenlt owned by Interceptor Group.


Frogg Adventure

Type:
Bitmap graphics Written 1996 by Zeljko Juric.
Runs on:
Notes: Multiple choise.


Here be Tygers

Type:
Text only Written 1985 by Bob Franklin in The Quill.
Runs on:


Paradise in Microdot

Type:
Character graphics Written 1985 by Colin Jones in The Quill.
Runs on:


Xtroth - The Adventure

Type:
Drawn graphics Written 1985 by John Hughes.
Runs on:


Royal Adventures of a Common Frog

Type:
Drawn graphics Written 1985 by The Guild (Terry Braverman) in The Quill.
Runs on:


Pimania

Type:
Graphics Written 1982 by Mel Croucher, Christian Penfold and Chris Edwards in Basic.
Runs on:
Notes: There was some kind of competition connected to this game where you could win a sundial valued at 6000. The game contained clues as you solved it that were clues to the location you had to meet the authors, the day of the year and the time. To say the least they were obscure and it took over two years to be solved. The Automata people bought the sundial back from the people who solved it in the end.

Comments: Not exactly an adventure as such, most odd game.


Crusoe

Type:
Graphics Written 1984 by Jon Smith in Machine code.
Runs on:

Comments: It was basically a split window game, with the upper portion of the screen showing your current location on an island, the map was a grid of squares and when you moved off the edge of the screen you moved onto the next portion of the map. The bottom few lines of the screen where for your input and the program's responses.

You could pick up objects and manipulate using two word commands... such as pick lock, etc. I think the objective is to escape the island.

Jon Smith remembers:

Crusoe was, I think, the first attempt to combine player-control of an on-screen character, who roamed around an adventure site you could actually see, with traditional word-parsing instruction... you could talk to the Crusoe character, ask his advice, tell him what to do, get his comments, and then watch him do it (or die in the attempt). I recall it had dozens of variables affecting his life on his desert island, including weather conditions, food, drink, wind strength, and a series of variously dangerous animals. There was also a Man Friday and the animated bones of a castaway with Treasure island links... not very sophisticated by today's standards, but back in 1984 it seemed pretty innovative and got ***** reviews in the mags. The winning screen shows my phone number. Nobody has ever rung up, so I imagine the game was never completed.

Here is a review of Crusoe


Groucho


Notes: Based on Groucho Marx.

Comments: As an adventure game it was very original, but the programming left something to be desired.


Adventureland was created by Hans Persson and is now maintained by Stefan Meier.

If you find any errors or have information that is missing, please let me know