  Legend Entertainment Company
Legend Entertainment Company was started in 1989 by Bob Bates and
    Mike Verdu and is located in northern Virginia, USA. Their early
    games were illustrated text adventures. In 1993, they broke from
    the text tradition with Companions of Xanth which was their first
    game to feature a point-and-click interface.
    Since around 1993-1994 they have used different distributors for
    each game. If nothing else is noted below, they have distributed
    the game themselves.
 
    In spite of their relative success up to fall 1995, they decided
    to stop publishing games themselves but instead focus on doing
    development work for other companies.
 Legend Entertainment Company has a homepage  at http://www.legendent.com/.
 There are inofficial sites about Legend Entertainment Company: They are or have been distributed by MicroProse, Accolade and Mindscape, Inc.
 
  
 Spellcasting 101: Sorcerers Get All the Girls
Type: BG (can play text-only)
Written 1990 by Steve Meretzky.
 Runs on:
 Notes: The games comes on six 3.5" disks and contains an errata card,
        a Class of '41 orientation guide, man, and a Sorcerer
        University registration form. There was a hint book available
        separately for this game.
Package blurb:  Sorcerer University
         Dangerously Close to a Real Education
 
         So you want to be a sorcerer, eh? Want to wave that wand of
         yours in front of beautiful women and watch 'em swoon, don't
         you? Well, you're definitely going to need magic. And
         Sorcerer University is the place to get it. Sorcerer U.
         offers everything an apprentice wizard needs to make it big
         in the real world.
 
         Social Clubs. Join the famous Tappa Kegga Bru or I
         Phelta Thi fraternities. Make friendships that last the rest
         of your life, whether you want them to or not. Attend
         fun-filled frat parties where the brew is cold, but the women
         aren't.
 
         Interesting People. Sorcerer University is famous for
         its friendly and robust student body (quite a few of them,
         actually) eager to help freshmen find their way around and
         get the most out of those late night cramming sessions.
 
         Field Trips. Visit the most fascinating places in
         Peloria, from the Island of Horny Women to the
         Island Where Time Runs Backwards to the Restaurant
         at the End of the Ocean. No, you can't skip right to the
         Island of Horny Women.
 
         Intellectual Challenge. Learn the art of sorcery from
         the masters themselves. Refine your skills in the Simulation
         Lab, where you'll challenge a ferocious dragon and rescue an
         imprisoned damsel. Of course, which skills you choose to
         refine is entirely up to you.
 
         Adventure. You've got a mission to accomplish, and
         it's not some cheapo, Find-The-Missing-Magic Sword quest,
         either. We're talking END OF THE WORLD-type stuff, here ---
         and if you blow it, you can forget that frat party next week.
 
         Sorcerers Get All The Girls can be played in either
         "naughty" or "nice" mode. With its obvious satirical content,
         the game is intended for the amusement of adults, or at least
         those old enough to see an R-rated movie (or sneak into one).
         It contains language and a general moral attitude that may
         offend some. It is recommended that these people buy the
         game, and then throw it away as a form of protest.
 
         Award-winning game designer Steve Meretzky's latest graphic
         adventure contains the same wicked sense of humor, devilish
         puzzles and bawdy satire found in his other works, notably
         The Hitch-hiker's Guide To The Galaxy, Leather Goddesses
         of Phobos, Planetfall and Zork Zero. Steve
         profoundly apologizes and promises never to do it again.
         Honest.  
 
 
 Timequest
Type: Bitmap graphics
Written 1991 by Bob Bates.
 Runs on:
 Notes: The package contains at least disks (5 1/4"), registration
        card, and a product catalog.
Comments: A rogue agent from the Temporal Corps has stolen a time machine
        and used it to the alter the past.  You must undo what he has done 
        and track him down.
 
        Timequest demands you save the world, ten times over. Time
        travel used intelligently, puzzles that don't feel like
        puzzles, and an actual villain you can loathe (unlike, say,
        the Thief). It's open-ended almost to a fault, while still
        maintaining an urgent pace throughout the game. Although it
        doesn't aspire to the literary qualities of Trinity or A Mind
        Forever Voyaging, the text still succeeds in evoking people,
        places, and times far different from the norm.
 
        Timequest is a game I am truly saddened to finish every time I
        play it, compared to the satisfaction at victory, or the
        relief to be done that I feel upon completing most text
        adventures. I can't recommend it highly enough.
 Package blurb:  EXTENSIVE DAMAGE TO 3,000 YEARS OF HISTORY REPORTED ON FOUR
         CONTINENTS -- REPORT FOR DUTY IMMEDIATELY.
	 The unthinkable has happened -- a renegade from the Temporal
         Corps has traveled back in time and altered critical events
         in history. Only you can prevent this madman from shattering
         the timestream and destroying current civilization.
 
         Your mission will take you to four continents and across
         three thousand years -- from Stonehenge, the Circus Maximum
         and the Hanging Gardens in Babylon; to the Aztec Temple of
         the Sun, the Great Wall of China and the Great Pyramid on
         Cheops. You will face mystery, intrigue, danger and death as
         you untangle the masterful web of deceipt.
 
         The villain's targets include Julius Caesar, Attila the Hun,
         Charlemagne, Harun al-Rashid, Genghis Khan, Montezuma,
         Napoleon Bonaparte and many others. Your orders are to repair
         the timestream, track this criminal down, and bring him to
         justice.
 
         Good luck.
 
         TIMEQUEST is a classic adventure game of breathtaking scope
         and astonishing depth. The player travels to 80 locations,
         seeing the effects of his actions unfold over 3 millennia. A
         treat for science-fiction fans and adventure enthusiasts
         alike, TIMEQUEST includes classic time-travel puzzles and
         these Legend features:
          - Superb musical score featuring Roland and AdLib support
         
 - digitized sound effects
         
 - unique Legend screen design with pushbutton options
         
 - menu driven parser
 
  
 
 
 Spellcasting 201: The Sorcerer's Appliance
Type: BG (can play text-only)
Written 1991 by Steve Meretzky.
 Runs on:
 Notes: The game comes on five 3.5" disks and a manual, Beginning
        Moonhood, and a Sorcerer University registration form.
 
 
 Frederik Pohl's Gateway
Type: Bitmap graphics
Written 1992 by Mike Verdu, Michael Lindner and Glen Dahlgren.
 Runs on:
 
 
 Spellcasting 301: Spring Break
Type: BG (can play text-only)
Written 1992 by Steve Meretzky.
 Runs on:
Comments: It's spring break of Ernie Eaglebeak's junior year, and this time
        he's battling a rival fraternity for control of the beach at Fort
        Naughtytail.
 
  
 Eric the Unready
Type: Bitmap graphics
Written 1993 by Bob Bates.
 Runs on:
Package blurb:  "I laughed till my pants fell down!"
          -- Larry Laffner
         "More fun than a barrel of monkeys!"
          -- Guywood Threepbrush
 
         Eric the Unready established his reputation by impaling his
         instructor during jousting class. Then, when Princess
         Lorealle the Worthy is kidnapped, Eric begins a madcap quest
         through this hilarious fantasy world packed with dragons and
         dwarves, wizards, unicorns and the most fearsome beasts of
         all, the dreaded Attack Turtles. From the mysterious caverns
         of the Not So Great Underground Empire to the perilous waters
         of Swamp Trek, Eric cuts a swath of destruction as he
         unravels the secret of the wicked Queen Morgana and her lover
         Sir Pectoral.
 
         Every player will find at least one favorite movie, TV show
         or adventure game that has been struck by Bob Bates's pen!
         From the award-winning author of TIMEQUEST.
 
          
         - New menu-driven system for conversing with characters.
         
 - Intriguing mix of interfaces creates a constantly changing
             graphical scene.
         
   
 
 
 Gateway II: Homeworld
Type: Bitmap graphics
Written 1993 by Mike Verdu and Glen Dahlgren.
 Runs on:
Package blurb:  Five hundred thousand years ago, a technologically advanced
         race called the Heechee ruled the galaxy.  Then they vanished.
         San Francisco 2112 A.D. A fanatic cult of terrorists plans to
         bring the Heechee's ancient enemy to Earth and purify
         humanity in a bath of cleansing fire. You must stop them, but
         you can't do it alone.
 
         The race to stop these madmen catapults you on a journey to
         new worlds and new adventures and ultimately across the event
         horizon of a black hole where you discover mankind's last
         remaining hope for survival -- the Heechee Homeworld.
 
         Based on Frederik Pohl's Hugo and Nebula award-winning
         Heechee Saga.
 
         Meet the Heechee face to face. Hold conversations via new
         intelligent dialogue system, operate alien technology, pilot
         a starship!
 
          
         - Experience the chilling reality of 22nd century Earth
         
 - Battle murderous robots, carnivorous dinosaurs and
             spear-carrying humanoids
         
 - Rescue a prospector marooned in a robot-controlled
             Heechee starship
         
 - Escape a frozen planet where crystaline beings
             metabolize electricity
         
 - Cross the event horizon of a black hole and explore the
             Heechee planets hidden in the core
         
   
 
 
Spellcasting Party Pak
Written 1993.
 Runs on:
 Notes: My guess is that this is a compilation of the three
        Spellcasting games.
 
 
 Companions of Xanth
Type: Point-n-Click
Written 1993 by Mike Lindner.
 Runs on:
 Notes: Based on the Xanth book series by Piers Anthony.
 
 
 Death Gate
Type: Point-n-Click
Written 1994.
 Runs on:
Package blurb:  Long ago after centuries of war, the Sartan race smashed the
         World Seal and sundered the Earth into separate magical
         realms, each sealed from the other by the powerful Death
         Gate. In isolation, magic was corrupted, knowledge lost and
         the common humanity that once bound the world was forgotten.
         The defeated Patryns, trapped in the nightmarish prison realm
         of the Labyrinth, became twisted with hatred and plotted
         their revenge. Born in this savage and unforgiving land, you
         escape and undertake a new quest to find the pieces of the
         World Seal, wreak revenge upon the Sartan and deliver your
         people from the daily torment of their living hell. 
 
 
 Mission: Critical
Type: Point-n-Click/Video clips
Written 1995 by Mike Verdu.
 Runs on:
 Notes: Distributed by Randomsoft.
Comments: You awake aboard your spaceship to discover you are the only crew
        member still aboard.  You must discover what happened to the crew, 
        and learn more about the secret they were protecting.
 
  
 Shannara
Type: Point-n-Click/Video clips
Written 1995 by Lori Cole and Corey Cole.
 Runs on:
 Notes: Distributed by Randomsoft.
 
 
 Star Control 3
Type: Point-n-Click
Written 1996 by Michael Lindner and Daniel Greenberg.
 Runs on:
 Notes: Distributed by Accolade. This game sold more than 80.000
        copies during the first sixty days it was released. This is
        termed "strategy/adventure/arcade hybrid" on Legend's own web 
        pages.
 
 
 Callahan's Crosstime Saloon
Type: Point-n-Click
Written 1997 by Josh Mandel.
 Runs on:
 Notes: Published by Take Two, distributed by Mindscape, Inc.
 
 
 The Lost Adventures
Written 1997.
 Runs on:
 Notes: This is a compilation containing Spellcasting 101: Sorcerers Get 
        All the Girls, Spellcasting 201: The Sorcerer's Appliance, 
        Spellcasting 301: Spring Break, Timequest, Eric the Unready, 
        Gateway, Gateway II: Homeworld, and Companions of Xanth. It also
        contains demo versions of Superhero League of Hoboken (an RPG),
        Mission: Critical, and Shannara. Distributed by Mindscape,
        Inc.
 
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