Mark Data Products
Early versions of these games had trouble running on Dragons
(which are almost TRS-80-compatible). After switching a timing
routine from looking at how long it took to scan the keyboard to
using IRQs, the games ran fine. The problem caused the graphic
animations to run too fast.
Shenanigans
Type: Bitmap graphics
Written 1983 by Bob Whithers and Stephen O'Dea.
Runs on:
Sea Search
Type: Bitmap graphics
Written 1983 by Bob Whithers and Stephen O'Dea.
Runs on:
Calixto Island
Type: Text only/TO/BG (animations)
Written 1983 (the TO version might be earlier) by Ron Krebs [text version], Bob Whithers [graphic version] and Stephen O'Dea [graphic version].
Runs on:
Notes: The text-only version was written by Ron Krebs of Mark Data.
It preceeded all the graphic versions. The graphic version was
a straight remake of the text version.
Black Sanctum
Type: Text only/Bitmap graphics
Written 1983 (the TO version might be earlier) by Ron Krebs [text version], Bob Whithers [graphic version] and Stephen O'Dea [graphic version].
Runs on:
Notes: The text-only version was written by Ron Krebs of Mark Data.
It preceeded all the graphic versions. The graphic version was
a straight remake of the text version.
Trekboer
Type: Bitmap graphics
Written 1984 by Bob Whithers and Stephen O'Dea.
Runs on:
The Vortex Factor
Type: Bitmap graphics
Written 1985 by Bob Whithers and Stephen O'Dea.
Runs on:
Comments: It involved a time machine.
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