Melbourne HouseMelbourne House was really two companies, an Australian software house (Beam Software) and the British Melbourne House. Beam ran Melbourne House as their European distributor and source of games written in Europe. In early 1987, Mastertronic bought the European part of the business and the Melbourne House name.
Their Tolkien trilogy (Hobbit/LoTR/SoM) is infamous for numerous bugs.
Melbourne House has a homepage at http://www.melbournehouse.com/.
There are inofficial sites about Melbourne House:
These were a combination of traditional text and scrolling
graphics with a minimally animated figure that one moved
around the screen. The parser only recognized the first two
letters of each word.
HampsteadType: Text only Written 1984 by Trevor Lever and Peter Jones.
Notes: Roger Taylor was also involved in this somehow. Also available in Spanish.
Comments: You start at the bottom of the social ladder and have to
work your way up to the top to Hampstead (one of the better
areas in London) using any methods (lying, cheating, stealing).
The HobbitType: Drawn graphics/Graphics Written 1983 by Philip Mitchell and Veronika Megler.
Notes: Very good parser, vocabulatory and non-player characters for the time. Based on the book of the same name by J.R.R. Tolkien. For more information, see Addison-Wesley
The Hobbit (Enhanced Version)Type: Bitmap graphics Written 1985.
Notes: This was an improved version of The Hobbit with extra problems, additional text, larger vocabulatory and enhanced graphics.
SherlockType: Drawn graphics/Music Written 1985 by Philip Mitchell.
Comments: This was a rather buggy game.
TerrormolinosType: Graphics Written 1985 by Peter Jones [game concept and storyline], Trevor Lever [game concept and storyline], Mike Robinson [graphics], Roger Taylor [programming] and James Byrne [programming].
Notes: Originally developed in The Quill, but they had to write their game driver because The Quill was to weak. This game driver was later bought by Adventure International. Two-word parser.
Comments: You are going on holiday to Torremolinos, but you have to do ten totally unusual photographs of the town to prove to your neighbours that you have been there.
TERRORMOLINOS -- an outrageous holiday spoof set on the Costa Brava, created by the authors of the cult hit HAMPSTEAD. You must survive a two week package holiday -- and return home with ten snapshots to prove it!
The Lord of the Rings: Game One (The Fellowship of the Ring)Type: Drawn graphics Written 1985 by Philip Mitchell et al.
Notes: Pseudo-graphical adventure with a lot of different viewpoint characters to choose from. As far as I can remember, one had to change character now and then to solve the game. Very slow. Includes two cassettes, a large booklet and a paperback copy of J.R.R. Tolkien's The Fellowship of the Ring.
Philip Mitchell built the engine on a unix system and got the adventure going there in text version only. Seperate teams of people then ported it to each micro. The Spectrum team was small, consisting of Steve Taylor and Doug Palmer. The C64 team was quite large - about 8 people by the end, as they panicked and brought in some contractors.
Live out your wildest fantasies in the mysterious and enchanted world of Middle Earth -- a world of boundless imagination where nothing is certain and anything is possible.For more information, see Addison-Wesley
Shadows of MordorType: Bitmap graphics Written 1987 by Philip Mitchell, et al.
Notes: Sequel to The Lord of the Rings: Game One. Based on Frodo and Sam's part in The Two Towers by J.R.R. Tolkien.
The Tolkien Trilogy
Notes: This is a compilation consisting of The Hobbit, The Lord of the Rings: Game One (The Fellowship of the Ring), and Shadows of Mordor.
Crack of DoomType: Graphics Written 1989 by Philip Mitchell et al.
Notes: Based on Frodo and Sam's part in The Return of the King by J.R.R. Tolkien.
Demon's Tomb: The AwakeningWritten 1990.
Classic AdventureType: Text only Written 1983 by John Jones-Steele.
Notes: A remake of the original adventure.
CLASSIC ADVENTURE was the first major computer game and now it's become a classic in its own time. This exciting new release of Classic Adventure for the Commodore 64 will enable you to slay dragons, find hidden treasures and bribe trolls: and as your skill increases through more and more victories and discoveries you too can become a master adventurer.
Mordon's QuestType: Text only Written 1985 by Peter Moreland [design], Peter Donne [design] and John Jones-Steele [programming].
Notes: 150 locations, 500 words. The Commodore 64 version was buggy, so that if you tried to solve the game you'd suddenly have all sorts of strange objects, leaving the game unsolvable. This bug can be eliminated by resetting the computer after loading the game and then restarting it by typing 'SYS 4828'.
Comments: Viciously hard game.
Castle of TerrorType: Drawn graphics/Music/DG/MUSIC/animation Written 1984 by Grahame Willis.
Notes: Divided into two parts (the second one loaded automatically when you entered the castle; there was no turning back then). Had graphics for all rooms, but I don't think they were necessary in more than a few places. Infamous game (to my knowledge, no one has _ever_ managed to save the princess _and_ kill the count - but the discussion has gone on for years!) Parser capable of commands such as: "GET AXE AND LAMP AND PUT THEM IN SACK".
Comments: You volunteer to save a maiden in distress from the castle of a
Where Hobbits DareType: Graphics
Notes: This was planned as a sequel to The Hobbit, but was never released.
Dodgy GeezersWritten 1986 by Peter Jones [storyline], Trevor Lever [storyline], Valerie Saunders [graphic ideas] and Consult Computer Systems [graphic design] in The Quill.
Notes: It had a song track on the reverse side of the tape.
Fresh out of gaol after serving a three year stretch for your part in the Long Ditton Spaghetti Caper, you're itching for that one massive caper which will allow you to live on the Costa Brava for the rest of your life.
Merry ChristmasType: Bitmap graphics/Music/BG/MUSIC/animations Written 1984 by Grahame Willis.
Notes: Sent out around christmas 1984 to all of Melbourne House's business partners (I think). Fairly small game, but very cute, nonetheless.
Comments: Help Santa deliver the christmas presents.
Ordinary Kevin Oliver shouts "KWAH" and becomes REDHAWK, superhero extraordinaire, in this original comic strip adventure.
Kwah?Type: Bitmap graphics/Point-n-Click/Text input Written 1986 by Simon Price and Mike Lewis.
Notes: Sequel to "Redhawk" (about the comic book hero). Comic strip graphics has the player following Redhawk as he tries to break into a huge mansion.
Dennis Through the Drinking Glass
Asterix and the Magic CauldronType: Moving character graphics Written 1986.
Notes: A prettily presented but buggy and frustrating game.
Gaul is divided into three parts... No, four, for one small Gaulish village in Armorica still holds out against the invaders. Fortified by their magic potion, they still successfully resist the Romans. However, the magic cauldron the potion is brewed in has been accidentally shattered into seven pieces which our heroes Asterix and Obelix must recover...
Adventureland was created by Hans Persson and is now maintained by Stefan Meier.
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