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Mark Data Products

Early versions of these games had trouble running on Dragons (which are almost TRS-80-compatible). After switching a timing routine from looking at how long it took to scan the keyboard to using IRQs, the games ran fine. The problem caused the graphic animations to run too fast.


Shenanigans

Type:
Bitmap graphics Written 1983 by Bob Whithers and Stephen O'Dea.
Runs on:


Sea Search

Type:
Bitmap graphics Written 1983 by Bob Whithers and Stephen O'Dea.
Runs on:


Calixto Island

Type:
Text only/TO/BG (animations) Written 1983 (the TO version might be earlier) by Ron Krebs [text version], Bob Whithers [graphic version] and Stephen O'Dea [graphic version].
Runs on:
Notes: The text-only version was written by Ron Krebs of Mark Data. It preceeded all the graphic versions. The graphic version was a straight remake of the text version.


Black Sanctum

Type:
Text only/Bitmap graphics Written 1983 (the TO version might be earlier) by Ron Krebs [text version], Bob Whithers [graphic version] and Stephen O'Dea [graphic version].
Runs on:
Notes: The text-only version was written by Ron Krebs of Mark Data. It preceeded all the graphic versions. The graphic version was a straight remake of the text version.


Trekboer

Type:
Bitmap graphics Written 1984 by Bob Whithers and Stephen O'Dea.
Runs on:


The Vortex Factor

Type:
Bitmap graphics Written 1985 by Bob Whithers and Stephen O'Dea.
Runs on:

Comments: It involved a time machine.


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